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Iron marines reviews
Iron marines reviews








iron marines reviews
  1. Iron marines reviews full#
  2. Iron marines reviews plus#

If you manage to get the 4+ FnP Warlord trait, well now he is just a beast.

Iron marines reviews plus#

Take a Lord, give him a bike, the Exoskeleton, Powerfist plus Powerclaw, and Sigil of Corruption, and you have a pretty damn solid character. The Fleshmetal Exoskeleton is great since it opens up a really Tanky Lord option as there is no other way to get a 2+ save on a Chaos Lord outside of Terminator armor. Your Lord can swing in on chumps at Initiative 5 and Strength 6 or if going against something really big, really mean, or Toughness 5 and susceptible to Instant Death, the Strength 10, AP1 at Initiative 5 is pretty sweet. You are only paying 10 more points for master-crafted and armourbane, so why not? The Mace is also legit as it gives you some needed flexibility. An Armourbane power axe is pretty sweet, and it lets a Lord on bike with a squad of bikers have a legitimate chance to carve up anything AV 12 or lower. What does work here are the two weapons and the armor.

iron marines reviews

When I first read it, I immediately thought of a Lord with a jump pack deep-striking into the middle of a Battle Company line and wreaking havoc, but then I realized, so I did one hull point to 3 or 4 rhinos? That’s not that great seeing as he is gonna die right after. Cranium Malevolus sounds cool, and in certain situations, it can be devastating. So, the clear stinker here is Nest of Mechaserpents because if your Warpsmith is in combat, let alone a challenge, what happened? Warpbreacher is situational again if you are planning on running a lot of vehicles like Fist of the Gods, this may come in handy, but otherwise, it is a bit too corner-case.

  • Siegebreaker Mace: Mastercrafted Power Maul that can replace all attacks with one Strength 10, AP 1 attack.
  • Cranium Malevolus: At the start of the shooting phase, all enemy vehicles within 2D6 of the bearer take a haywire hit with no cover saves allowed.
  • Fleshmetal Exoskeleton: +2 armor save and It Will Not Die.
  • Axe of the Foremaster: Mastercrafted and Armorbane Poweraxe.
  • If both hit, all remaining attacks have the Instant Death special rule. When in a challenge, roll 2 attacks first.
  • Nest of Mechaserpents: Warpsmith only.
  • Can grant Daemonic Possession to a friendly CSM vehicle that doesn’t already have it. If you want more all-around solid traits, roll on Strategic in the main rule book. There is nothing here worth it, but then there really is only one stinker (unless your Warlord is a Warpsmith). Should you build a list and try to hope you get the one you want? No. Master of Fortifications is my favorite as Iron Warriors are very much a static army, at least in their core, so having 3+ ruins and a fortification in your deployment zone make you highly resilient in the early game. 4+ Feel No Pain is great for a Chaos Lord on a Bike while Technoviral Manipulator is solid if you are running a lot of Obliterators (which Iron Warriors do well). The other 3? They are all solid but nothing too amazing.

    Iron marines reviews full#

    Steel Castellan looks good, but it really works best with a Warpsmith from the Cult of Destruction hanging out with a full unit of Obliterators or Havocs who are camping in a Fortification. If you get one of these, reroll immediately and hope for better. Ok, so what are we working with here? There are a few that are super situational, namely Fearless (unless a Warpsmith is your Warlord) and Master of Machines if you aren’t running Fist of the Gods.

    iron marines reviews

  • Master of Blasphemous Machines: Friendly CSM vehicles have It Will Not Die while within 6 inches of your Warlord.
  • Steel Castellan: Warlord and unit have Counter-Attack and Split-fire.
  • Technoviral Manipulator: Friendly Iron Warrior Obliterators within 12 inches of your Warlord can shoot the same ways in consecutive phases.
  • Master of Fortifications: Increase the cover save of a piece of terrain by +1 (cannot be a terrain piece you’ve bought, so no super Skyshield landing pad).
  • Cold Calculations: Warlord has Fearless.
  • Iron Without: Warlord has 4+ Feel No Pain (that cannot be improved).









  • Iron marines reviews