

I especially like the ease with which you can chart rivers and roads and I feel like they put a lot of effort into their working tutorials -I don't like buying software and then having to hunt and hunt for tutorials to learn how to use it's features. You can work with Speedtrees in the application which is attractive if you are planning to render in those apps. The thing that was attractive to me is that the interface isn't overly complicated for what you do and it has a direct plugin for Unity, with plans in the works for an Unreal plugin. I like the fact that I can block out the landscape and work to a specific end in a more straight forward fashion. World Creator seemed to offer me a way of working that is more suited to my tastes. I don't really have anything bad to say about any of the ones I didn't select -most of it boiled down to a personal preference of how I choose to work. I looked at Vue and Terragen a lot over the years, and I even tried Worldmachine, but I never really cared for how they work.

I actually went with another software called World Creator 2. At this point I am learning to do the lighting and atmosphere etc. And the BEST thing of all.you can press 'play' and enter this world you're working on and run around in it. basically think what you have in a AAA game and thats what you can do if you take the time to learn. You can just make the physical terrains or you can add flowing water, moving wind that blows the vegetation, birds flying in the sky, sound. just mess around and make small environments or large maps. meshes are easy and straightforward as are most textures, some you will need to create the texture in a node editor much like maya. You can load a brush with foliage, rocks etc and paint on the terrain and tons of ways to control those. Terrain sculpting is easy, fun and creative.

You can scuplt terrains or import terrain files that can look really nice I've done this from world creator and machine.
#Rendering in artmatic voyager free
Tons of tutorials available and Epic games just released a huge free content pack from one of their big games. You get some good and free starter content and can buy more on their marketplace. Unreal.learning this at present so can only give a partial opinion.

for the really nice capabilities in vue you're getting pricey. I would say skip Bryce unless you dont like terragen and use it until Vue is available. But I didnt like the terrains, never seemed to look natural. At that time it didnt auto populate vegetation like vue so i would also suggest giving Terragen a test drive as well.īryce was able to do some pretty skies and decent renders, esp with a light dome. I turned away from this last version because I dont like nodes.I get enough of that in other software I use lol. User friendly and easy to use and the skies were really pretty. Cornucopia3d sold alot of really nice plants and atmos and things but no idea when that will be back. What I would suggest is giving it a test drive and make sure it does well on your box and you like the controls. When it worked right it could be beautifull. i worked with the techs extensively to no avail. i tried it with three pcs all of good specs. Renders were very slow, it crashed alot, it glitched alot. That said this last version I bought was 2014 and was a nightmare. this lets you scatter basically vegetation, rock, well any object with a high degree of control. You can import meshes and if you do get it get the Ecosystem module. It is rather easy to get pretty results and if you choose it has real depth. I have been through several versions of Vue and until this last version had much success with a stable and easy to use software. I will make no guesses at why it is still down. It sounded bad and of course that takes time. I dont know exactly what has happened but from emails from the community mgr they will wanted to rebuild from the ground up. E-on being the software side and Cornucopia3d being the assets and forum etc side. Vue had been operating on two sites, cornucopia3d and e-on software. You can get any of the versions and add on modules later when needed. Of the first three I would say honestly that Vue is my favorite. My main interest has been in doing landscapes of a larger scale with some of a closeup scale. I started many years ago with Terragen v.9.moved to Bryce because at that time Terragen didnt import things, then went to Vue and in this entire debacle have moved to Unreal game editor. a bit late to the party but heres my two cents :).
